Mike Bithell is taking an old school, player awareness rich approach to
stealth gameplay with Volume. A self professed "massive, massive geek
for Metal Gear Solid," Bithell says he prefers to empower the player
through the type of knowledge seen in Cheap ESO Gold
older stealth based games."
It's intentionally a step away from, I
guess, the ambiguity of a lot of stealth games in recent years, where
information has been obfuscated.Bithell told Polygon in a recent
gameplay demonstration. Players of Volume will see the vision cones of
guards who might detect them and be given strict visual cues about how
much danger they're in."In a stealth game, I want to know the rules," he
said. "You never want to have a situation in a stealth game where
someone is caught and they don't know why... or they don't think it was
their fault. I'm not a fan of ambiguity."
Volume is something of a
throwback to the Thomas Was Alone creator's favorite games when he was a
teen, Metal Gear Solid and Deus Ex. Visually, Bithell's new game looks a
bit similar to Metal Gear Solid's VR missions, the blocky, holographic
training grounds that put player's stealth ingenuity to the test.The
goal is simply to creep through levels undetected, snatch up gems, then
find the exit, all in the shortest time possible."I wanted to pull back
from complex inventory management"While Bithell is adhering to some old
school design choices, he's essentially removing a core component of
many classic stealth games: violence."That's not a massive moral
choice," he explained. "It's just that I always play stealth games going
around snapping necks, not using gadgets... doing the same thing every
time.
link: http://www.esosale.com/
没有评论:
发表评论